Matbhed મતભેદ · मतभेद

A board game about Article 25 of the Constitution of India, the freedom of religion.

Cards in

Who is playing

    2 to 16 players, on this one screen.

    Anywhere from 25 to 100. A player needs this many points before the exit lets them out.

    The Judge scores every answer from 1 to 7 and rules on objections. The game says who judges each time.

    Play on separate devices

    Each player can play on their own phone or computer. Host the game here, then send the others the link.

    How this version reads the rules
    1. Every counter starts on the square just inside the entrance, which is the gap in the bottom wall. The gap behind that square counts as a wall, so nobody leaves by the way in.
    2. A roll is used in full; a counter cannot stop short. When a wall is in front of it with steps still to go, the player chooses again from every open direction, including back the way they came.
    3. The exit is the gap under the crown. For a player without the points needed, it counts as a wall. A player with the points who moves through it leaves the maze at once, and any steps left over go unused.
    4. A card is drawn only when a move ends on a coloured box; passing over one draws nothing. A box is never used up: landing on it again draws the next card of its colour.
    5. Each colour's cards are shuffled at the start. When a colour runs out, its cards are shuffled and used again.
    6. Counters may share a square.
    7. The Judge is chosen from a list: all the players together, one of the players, or someone not playing. When all the players judge, everyone except the player who gave an answer scores it. Everyone except the answerer and the objector rules on an objection. When that leaves nobody, as with two players, the answerer and the objector rule on it themselves, since together they are the Judge.
    8. If the Judge is one of the players, the other players together score the Judge's own answers and rule on objections to them. A player who is the Judge does not object, since the Judge rules on objections.
    9. An objection is raised after the Judge has scored the answer. It costs the objector one token whatever the ruling, and the objector then gives their own answer.
    10. A valid objection moves the points that answer earned from the player who answered to the objector. No more objections can be made to that answer. An objection that is not valid costs the objector 2 points (never below 0), and other players may still object to the same answer; the same player cannot object to it twice.
    11. Only players still in the maze, with tokens left, can object. A player who has left keeps their points as they stand.
    12. Points are checked at the exit. A player whose points fell below the mark through an objection must earn them back before the exit lets them out.
    13. A card that asks for another roll uses the small die beside the card, which moves nobody.
    14. The first player to leave the maze wins. Play goes on until everyone has left, and the last screen lists the order in which they left.
    15. On separate devices, whoever scored the answer presses “No objection” to move on. When several players judge together, the first of them to press counts, for a score, a ruling on an objection, or “No objection”.

    How the game went

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