print · cut · play
1
How to play
- Players
- 2 to 16
- Points to exit
- 25 by default, up to 100
- Age
- 15 and over
- You need
- the board, the cards, three objection tokens each, a six-sided die and a counter for each player
The board is a maze. You win by sharing what you know and by discussion: find the exit and escape with the points you need.
Moving. Roll the die to move. When you land on a coloured box, take a card of the matching colour, read it out and give your response. You can move in any direction, but you cannot change direction during a turn unless a wall is in front of you.
Points. A Judge scores each answer from 1 to 7. The Judge can be one person or a group, and all the players can act as the Judge together. Every answer earns at least 1 point; you earn more by convincing the Judge with your legal thoroughness and awareness.
Objections. Any player can object to another player's response, and with a valid objection or a better answer can take that player's points. If the objection is not valid, or the new answer is not suitable, the objector loses points. The Judge decides.
Winning. The game ends when every player has left the maze. The player who gains the points needed to exit, and then reaches the exit, wins.
Print it
- The boardPDF, 18 × 18 inches; it was first printed on canvas
- The cards in EnglishPDF, 53 cards, one to a page, 2.5 × 3.5 inches: 20 red, 20 yellow, 13 green
- The cards in GujaratiPDF, the same 53 cards
- Objection tokensPDF on A4, to cut out
- The card texts and the file that builds themPlain text, one card to a paragraph, for changing the cards or adding a language








